AI Insights · Timothy · October 2024
Vikings Games on iOS in Oceania: Q3 2024 Performance
Explore the performance trends of the top five Vikings-themed games on iOS in Oceania during Q3 2024, highlighting key metrics such as downloads and revenue.
In the third quarter of 2024, the top Vikings-themed games on iOS in Oceania showcased varied performance in terms of downloads, revenue, and active users. This analysis, based on data from Sensor Tower, reveals insights into the trends observed for each game.
Viking Rise: Valhalla from IGG.COM saw a dynamic quarter. The game's weekly revenue fluctuated, starting at approximately $18K in early July and peaking at around $21K in late August. Weekly downloads exhibited a mid-quarter surge, reaching 1.1K in the week of August 5, before tapering off to 553 by the end of September. The active user base showed a slight growth initially, moving from 6K to 7.2K by mid-September, but concluded with a decline to 6.2K.
Vikings: Valhalla by Netflix, Inc. had minimal activity in terms of downloads, with numbers barely exceeding 39 in any given week. Revenue and active user data for this period were not provided, indicating limited engagement.
Bad North: Jotunn Edition published by Raw Fury, experienced modest download numbers, peaking at 17 in early July. Revenue was negligible for most of the quarter, except for a notable spike to $62 in the last week of September.
The Banner Saga, developed by Stoic, showed minimal download activity, with weekly figures ranging mostly between 1 to 8. Revenue data was not available for this period, suggesting limited financial performance.
Lastly, Frostborn: Coop Survival from Kefir demonstrated some consistency in revenue, starting at $171 and peaking at $483 twice during the quarter. Download numbers were low, with occasional activity peaking at 7 in early July.
For more detailed insights into these trends, Sensor Tower provides comprehensive data and analysis.